GP ANALYSIS

Every session of the weekend, driver by driver

Drivers

Team Radio

Who was on the radio and when — the clips live on F1's server.

This is an index, not radio. The feed carries {time, car, path} per capture and no transcript anywhere, so the page can say who spoke and when, and link to the audio. It cannot quote anybody.

The one thing on this page that needed the network. FastF1 knows the endpoint name, ships no parser and does not cache the stream, so the clip list is fetched from F1's livetiming host at build time and stored as a CSV. The audio itself is not downloaded: a race carries 20–40 clips at 50–150 KB, and embedding a season would add tens of megabytes to a page that is otherwise entirely self-contained and opens off the filesystem. The links need an internet connection, and they stop working whenever F1 stops hosting the file.

The driver and the clock come out of the file name — BEA_87_20260726_145310.mp3 — which is steadier than mapping a car number through a season of driver changes. There is no lap number: FastF1 leaves LapStartDate empty unless the car channel is loaded, which is minutes a session and gigabytes a season for one column. Time of day is what F1's own player shows beside a clip, so it is what this shows.

Race Control

Every message the FIA published during the session, as it was published.

The FIA's own stream, verbatim. FastF1 caches it beside the laps, so it costs no network and exists for every session — practice and qualifying carry more of it than a race does, and most of the rest of this page has nothing to say there.

The kinds are this page's, not the FIA's. Race control publishes only three categories — Flag, SafetyCar and Other — and Other is half the stream: it holds the penalties, the deleted laps, the DRS calls and the weather alike. Each message is re-read against an ordered list of patterns and the first that matches wins, so a penalty for a track-limits breach files under penalty rather than under track limits.

Drivers are read out of the message text, not out of the feed's own field: FastF1 fills RacingNumber on 12 of Hungary's 80 messages, while the text carries CAR 43 (COL) on every one that is about a car. Selected drivers keeps the messages naming somebody on the filter; a message naming nobody — a flag, a weather note, the pit exit — is not about a driver and is kept either way.

Dominance Map

Who is quickest through each minisector — on the race average at a race, on the fastest lap everywhere else.

The lap is cut into 25 equal minisectors by distance. Every selected driver's lap is resampled onto a common 1 m grid, and each minisector is won by whoever carried the highest average speed through it — the notebook's rule, unchanged.

At a race that lap is the driver's race average, not their fastest lap: their green, non-pit laps inside 107% of their own best, meaned channel by channel into one lap. A race's fastest lap is one lap on fresh tyres in clear air, and each car sets it forty laps from the next — a map built on those is comparing different races. In qualifying and practice there is no average to build, so the card reads the fastest lap and says so under the table. The traces card's source switch drives this card too; put it on a single lap and the map follows.

The Laps column is how many laps went into that average, against how many of that driver's race laps were eligible for it — green, no lap into or out of the pit lane, inside 107% of their own best. They match for most drivers; where they do not, the missing laps are ones whose distance axis failed the telemetry gate. Under half is marked, because a mean of five laps of seventy is a sample of the race, not the race.

The table is sorted, and its gap measured, on the same lap the map is drawn from — so the driver at the top is the quickest on average, who is often not the driver who set the fastest lap.

The label on the track is the answer, not the colour. Each unbroken run of minisectors is direct-labelled with the driver code that owns it. The 2026 team palette cannot carry identity on its own: Audi and Ferrari differ by an OKLab ΔE of 1.7 against a floor of 15, and there are four blues and two greys behind them. Colour tells you the team; the label tells you the driver.

Minisectors won is not a ranking of lap time — a driver can own the most minisectors and not be quickest, because a minisector is one twenty-fifth of the lap whatever it costs in seconds.

Telemetry

Each driver's fastest lap against distance. The reference for the gap and the speed delta is the quickest lap among the selected drivers.

The Delta switch picks how the gap is worked out. Ours puts every lap on relative distance and reads the gap off each lap's own measured clock. F1 Insights Hub reproduces that site's comparison: the raw car feed, with the speed cleaned of dips and steep braking, each lap slid up to 45 m to line up with the reference, the time worked out from speed and pinned to the official sector times. It only runs on real single laps, so the race average and single race laps stay on ours, and every other card on the page always reads ours.

On a race there are two laps to choose from. Fastest is the real lap the driver set. Race average is one lap built by meaning every channel across their green, non-pit laps inside 107% of their own best — the pace card's default set — at each point of the circuit. It is packed like any other lap, so every panel, the gap, the speed delta and the modelled state of charge all work on it with no separate code.

The average is on relative distance, so laps are meaned at the same point of the road rather than at the same odometer reading, and a lap only joins it if its distance axis survived the same two gates the corner profiles use — length and shape against the session's own laps. A brake channel comes out fractional: 0.4 means on the brakes four laps in ten there, which is a truer thing to draw across sixty laps than a pedal that is on or off on a lap nobody drove. Gear is rounded, because half a gear is not a thing.

The average lap cannot follow the pace card's live controls. There is one average per driver, built when the race was cached, not one per setting — the corner and straight cards can follow those controls because they ship a number per lap, and a trace per lap would be 31 MB a season.

Stored at the resolution it was measured; drawn at 1 m. FastF1's car data is about 300 real samples a lap — roughly one every 14.5 m. This page stores those samples at their true distances and resamples onto the notebook's 1 m grid in the browser. Shipping the 1 m grid instead would cost 37 MB a season to carry 14× upsampling of the same 300 points.

Elapsed time is stored, not derived. Recovering it by integrating 1/v over distance lands 0.08–0.38 s out over a lap, which is most of the signal a gap trace carries, so the per-sample time is kept to the millisecond.

Four channels are derived and are labelled est. Longitudinal g is (dv/dd)·v/9.81. Lateral g is κ·v²/9.81, where the curvature κ comes from the reference lap's racing line — so it is the same geometry for everyone and differs only by each driver's own speed. Coasting is neither pedal (throttle < 5% and off the brake). Elapsed time is the stored clock.

DRS is absent because 2026 abolished it — the channel reads zero for every sample of every session, and an all-zero trace is not a measurement.

Teammates share a team colour and are told apart by line style — the first driver solid, the second dashed. Lightening the second car, as the notebook does, introduces 19 new collisions with other teams' colours, so it is not done here.

Identity is on demand, not printed on every line. The panels used to label each trace at the right-hand edge; with the whole field selected that is twenty-two stacked codes down the side of the panel carrying the most shape, and it answers a question nobody asks — a speed trace is not read at the point where it ends. Click a line and it is picked: drawn heavy, named on the chart and named in the bar above the panels, with the rest of the field dimmed to 16% rather than hidden, so there is still something to read it against. Click another to compare them, click clear air to drop the lot. The hover readout names every driver at the cursor whether anything is picked or not.

Out lap lays the last 1 000 m before the fastest lap began in front of it, on a negative ruler that ends at the line — how the car arrived: the final corners, the tow, where the throttle went down. It is cut from the raw car feed around the lap's own start time, not from the previous lap's timing slice, so it joins the lap at the same instant and the same speed. The gap there is time to the line against the reference, zero at the line by construction; lateral g reads the circuit's last kilometre, and the state of charge is not modelled before the line. It is usually the out lap in qualifying; where the lap before was one already running (a back-to-back push, a cool-down) the card says so. It exists for the fastest lap only, so the switch is shown only there.

Every lap is picked from a box per lap, not a slider. A lap you can pick is not a continuous quantity and not evenly available: at Hungary only 7% of race laps have a trace at all, so dragging a slider handle there landed on an empty lap nineteen times in twenty and the empty chart read as a bug. Each box says which of the three states its lap is in — every selected driver has a trace, some do, or none does — and an unavailable lap cannot be clicked. The arrow keys step to the next available lap rather than the next number.

Corner & straight detection

Corners which official corners count as corners
Straights each button is a turn that splits the lap — switch off a turn taken flat and the runs either side become one straight

Speed × corner

Every official corner apex, typed by speed — at a race, the median over every clean lap; on the fastest lap everywhere else.

These four cards read the page's one lap, through the telemetry card's Fastest · Race average · Every lap switch — so a race is measured on each driver's race average and not on one lap on fresh tyres in clear air. They have no source switch of their own any more, and the note under the stats table names what they are on.

Everything on these cards is on one ruler. A lap sits on the shared grid by relative distance, and the page draws that fraction as metres of the reference lap — which is where the corner markers, the panel rules and the x axis all live. The apex search used to place its window on that ruler and then report the answer in the measured lap's own metres, a different number for every lap. In qualifying the two agree, because the reference lap is the lap being measured, which is why the markers looked right there and drifted at a race: 10–50 m at most races, and 216 m at Hungary, where the fastest lap measures 4 097 m against the race's own 4 313.

An apex is the slowest sample belonging to that corner. The search window is the capture radius above, cut at the midpoint to each neighbouring marker — so a sample belongs to whichever corner it is nearest, and no two corners can compete for it. Lettered corners (1A, 12A) are dropped as segments of one complex, so Hungary resolves to its 14 official corners rather than 16.

That midpoint cut is what keeps the apexes in corner order. Hungary's turns 6 and 7 are 36 m apart against a 60 m radius: with plain overlapping windows, turn 6 was processed first and took the slower sample at 2373 m, leaving turn 7 pushed back to 2338 m — behind it. The straights built by walking that list came out T5–T7, T7–T6, T6–T8, a lap running backwards. Disjoint windows make the order correct by construction, at any radius.

Corner types are locked to the reference driver. Each corner is classified once, from the quickest selected lap, and every other driver is bucketed by that same classification. Typing each driver's own apex speed independently would move a corner between buckets from driver to driver, so the Avg Slow / Medium / High columns would not be averaging the same corners.

A corner the reference driver has no apex for keeps its own per-driver type, and the note above says so.

Speed × straight

The top speed reached on each straight. Each straight is the run between two turns that split the lap — switch a turn off in the Straights row and the runs either side join.

On the race-pace reading the merge happens lap by lap, then averages. Taking the peak of each averaged run instead would be the mean of a maximum against the maximum of a mean, and those are different numbers whenever a car is quicker down one run on one lap and down the next on another. So the cache stores the peak of every run between consecutive corners, and the page maxes across the runs a merged straight swallows within each lap before averaging over laps.

A straight is the run between two selected corners, and its value is the highest speed reached anywhere in that run. There is a button for every one of them, named by the corner it ends at: pressing T10 drops the straight that runs into turn 10, which is the one before it. The final run has no corner to end at, so it has its own Finish button.

The corners row does the merging. A corner that is switched off there does not bound a straight either, so dropping turns 12 and 13 joins the runs into a single T11–T14 straight and the peak is read across the whole of it. That is the control to use when a real straight has a kink in the middle of it — switching the straights off individually would throw away the stretch where the top speed actually is.

Nothing here is automatic and nothing is per-circuit in code. An earlier version decided this with a kink threshold — a corner losing less than 12% of its own entry speed did not split a straight. It was portable across circuits, but it could not tell a straight from a short link between two corners, and Hungary came out with ten "straights" nobody would name. Which runs are really straights is editorial, so it is chosen by hand and remembered per circuit.

Clipping on a straight

Pick the two turns a straight runs between — the last turn into the first runs across the line, and S/F starts or ends it at the start/finish line. Each car's top speed on it, the speed it still had when it came off full throttle at the end, and the difference: the speed lost while the driver was still flat out.

Clipping is the car running out of electrical deployment before the end of a straight. The engine is still at full throttle but the battery has stopped pushing, so the car stops accelerating and, against the drag, starts to slow down — on full throttle. That is the one place a speed trace shows it, and it is what this card measures.

Top speed is the highest sample between the two apexes. End speed is the last sample of full throttle after it: the walk goes forward from the top speed until the brake comes on or the throttle drops below 95%, and reads the speed one sample before. Lost is the difference and over is how far the car travelled from its top speed to that point. A car that is still accelerating when it brakes reads zero.

A lift is not clipping. Every driver comes off the throttle a few metres before the brake, so that is still the end of the straight. Where the brake is still 50 m or more away when the throttle comes up, or never comes before the turn, the run ended on a lift and the row says so — at a race a driver lifting and coasting to save energy or fuel slows on the straight too, but off the throttle, so it is cut off at the lift and not counted as lost on full throttle. A tow and straight mode both move the top speed; neither moves the definition.

At a race it is the average over every clean lap — green, not into or out of the pit lane, inside 107% of the driver's own best — each lap measured on its own and then averaged, with the spread of the loss across those laps beside it. Everywhere else it reads the lap the telemetry card is set to, the fastest lap by default. The two turns are remembered per circuit in this browser.

S/F is the start/finish line, offered as a turn: from it the straight starts at the line, to it the straight is cut there, and a car still flat out at the line ends its run "on the line" rather than on a lift or the brake.

Telemetry draws the straight itself: speed and throttle against the distance from its start, every selected car on one set of axes. The top speed is the filled dot, the end of full throttle the open one, and the heavy stretch between them is the speed lost while still flat out. It reads the lap the telemetry card is set to - at a race the average lap - so where the chart averages every clean lap the two can differ by a few km/h.

The feed samples at about 4 Hz, so a speed is good to the sample and a short drop of 2–3 km/h is at the edge of what it resolves. Read the bigger numbers, and the pattern across the field, not a single kilometre an hour.

Time lost at full throttle

The time each car spends on the parts of the lap where every car compared is flat out, against the quickest there. Corners and braking are left out, so what is left is the straight line: power, deployment and drag.

Only the road everyone is flat out on counts. Every car's lap is laid on the same distance ruler, and a point of the ruler is kept only where every car being compared is at 95% throttle or more with the brake off. Each car's time over those points is read off its own lap clock, stretch by stretch, and added up. The reference is the quickest of them, and every other figure is how much longer that car took over exactly the same metres.

Why the common stretch and not each car's own. A car that brakes 20 m later is flat out for 20 m more, and adding that time to its own total would charge it for being braver. Comparing only where all of them were flat leaves the corners out of it entirely, so the gap is straight-line speed - the power unit, how long the battery deploys before it clips, and the drag of the wing the team chose.

The set changes the stretch. Deselecting a car, or switching between teams and drivers, can add back metres the car you removed was lifting on, so the totals move a little with the comparison - the order rarely does. The metres used are stated under the chart. Every metre this card leaves out is counted by Time lost in corners below, and a lap that sits off the ruler is left out of both - see that card.

Teams take each team's quickest lap, the same rule as the corner-against-straight card. It reads the lap the telemetry card is set to - at a race the race average lap, where a tow or a defending line is averaged out.

Time lost in corners

The time each car spends on the rest of the lap - braking, the corners and the exits until every car compared is flat out again - against the quickest there. With the card above it covers every metre of the lap.

The other half of the same ruler. The full-throttle card keeps the points of the distance ruler where every car compared is at 95% throttle or more with the brake off. This card takes every other point: wherever at least one of them is braking, lifting or on part throttle. Each car's time there is read off its own lap clock, and every figure is how much longer that car took than the quickest over exactly the same metres.

Together they are the lap. Every metre of the ruler is counted by exactly one of the two cards, both timed off the same lap clock, so each car's two figures add up to its lap time. Each card is measured against its own quickest car, so the two gaps add up to the lap gap only when the same car is quickest in both.

"Corners" is everything that is not common flat out. That is the braking zones, the corners themselves and the exits, and also a stretch where only one car lifted - a lift there counts as corner time for every car compared, the faster ones included. So the gap here is braking, mechanical and aerodynamic grip, traction and the driver, with a little straight-line speed from those shared stretches.

The set changes the stretch, as on the card above: removing a car that lifted somewhere hands those metres back to the full-throttle card. Teams take each team's quickest lap, and it reads the lap the telemetry card is set to - at a race the race average lap.

A lap that sits off the ruler is left out of both cards. Each lap is laid on the ruler by its own distance, and now and then a car's odometer is cut somewhere else - its brake points then sit tens of metres from everyone's, and its corner exits land on road the rest are flat out on. Each lap is slid against the field's braking, and one that is 25 m or more off is named under the chart and not counted. A lap that sits right reads 0-14 m. Every lap is already cut where the car crossed the line and its distance pinned to the road every 200 m, so this is now a check that rarely fires - once in the whole of 2026.

Aero: downforce, drag and efficiency

How much grip each car has in the fast corners, how much drag it carries on the straights, and how much of the one it buys with the other. Each figure against the field shown (100); up and to the left on the chart is a car with more downforce for less drag.

Downforce is grip in the fast corners, measured against the field at the same corner. Taken at the limit, a corner's lateral acceleration is the racing line's curvature times the speed squared - and the line is the same for every car - so one car's grip against the field's is (its apex speed / the field's)². Only the corners the type lock calls High Speed are read, where the grip is mostly downforce, and only where the car slowed by 4% or more for the corner: a fast corner taken flat is limited by power, not grip, and says nothing about downforce. Each car is the median over those corners. Where a circuit has fewer than two such corners (Monza) the medium-speed ones carry it, and the note says so.

Drag is fitted from the straight-line acceleration. On full throttle, brake off, on a straight (racing-line radius over 800 m), from 150 km/h, the car's acceleration is its power over mass and speed less its drag: a = α/v − k·v², with k = ρ·CdA / 2m. Fitted by least squares over the lap, the power term soaks up whatever the power unit is doing - deploying, harvesting or clipping - and what is left is the drag. CdA in m² assumes 798 kg and 1.18 kg/m³ of air, so it is a model; the index against the field is the measurement.

Efficiency is downforce index ÷ drag index × 100: grip bought per unit of drag. On the chart it is the diagonal - above it, more downforce than the field for the drag.

What moves it. A tow on the lap read lowers a car's drag; a lap with a mistake in a fast corner lowers its downforce. Practice and qualifying read the fastest lap, a race the race-average lap, like every card here. Tried and dropped: fitting lateral g = A + B·v² per car, which over six corners trades the two parameters off and put the quickest cars last on downforce.

Load ratio (the bars) is the quick read the card started from: the speed through the fast corners as a share of top speed. The corners are the downforce index's own; a car's fast-corner speed is the field's mean apex there times the car's median ratio to the field, so every car is read over the same corners; a team is the mean of its drivers, each ticked on its bar. Top speed carries power, deployment and any tow as well as drag, which is why the physics view separates them.

Driver stats

The notebook's Official Corners & Straights, Locked Types table. Click a column to sort.

Full throttle % is a share of the lap by time, not by distance, and it reads 1–3 points below the notebook's figure. The notebook masks Time.diff() by the throttle at each interval's right endpoint, so an interval where the pedal climbs 50 → 100 counts in full — a right-endpoint Riemann sum, biased high. This solves for where the trace actually crosses 98% between two samples and counts only the time beyond it.

Top speed and minimum speed are this lap's, not the session's. The session-wide top speed is a separate chart.

Avg corner speed is the mean of every official apex. Avg straight speed is the mean of the per-straight peaks, so it depends on the controls above. Avg Slow / Medium / High average the apexes in each locked bucket, and read — where a circuit has none of that type — Monaco has no high-speed corner.

Δ S/E is the speed crossing the finish line minus the speed crossing the start line of the same lap. It reads negative for almost everyone, and that is the measurement working: a driver who has just set their fastest lap backs off on the way past the line, so they end the lap slower than they began it. A figure near zero is a driver who stayed on it into the next lap.

Average corner speed vs average straight speed

Where the lap time is being found — through the corners, or down the straights.

Both axes come from the turn selection above. Average corner speed is the mean of the apexes of the selected corners; average straight speed is the mean of the peaks of the selected straights. Switching a turn off in either row moves the matching axis, so the two views are always of the same circuit you have described.

The crosshair is the mean of whoever is shown, not a property of the circuit — deselect a driver and it moves. The quadrant it puts a car in is therefore a statement about this group of cars, on this day, at this track.

Team view takes each team's quickest lap, which is the notebook's version. Driver view is the default here so the driver filter has something to act on; the two read the same measurements.

This card follows the source switch too. On the race-pace reading a car's position is where it ran for two hours rather than where it was for ninety seconds, which is the more honest read of a car's balance — a wing chosen for the race is not the wing that set the fastest lap.

High corner speed with high straight speed is the efficient corner — more downforce without the drag that usually pays for it. The opposite corner is the car giving away both.

Top speed

The maximum on the fastest lap, and the maximum anywhere in the session.

Neither figure is the speed trap. The lap table's SpeedST is a reading at one fixed point that cars are often still accelerating past. These are the maximum of the car's own speed channel — the first over the fastest lap, the second over every lap the driver ran.

The session figure is always at least the lap figure, and the gap between them is the interesting part: a large one means the driver's quickest lap was not their quickest down the straight — a tow, a different wing, or an earlier run on fresher tyres.

A driver whose speed channel did not survive is absent from both, because both read that channel.

Ideal lap time

The lap they set against the lap their own best sectors add up to.

The ideal lap is the sum of a driver's three best sectors, each taken from whichever lap of the session produced it. It is a lap nobody drove.

The gap is the interesting number. A small gap means the driver put their whole lap together in one go; a large one means the pace is there but has not been strung together yet. It is a measure of the session, not only of the driver — a red flag, traffic or a single hot lap on new tyres all show up here.

This chart does not need telemetry, so a driver whose speed channel died is still on it.

Sector times

The three sectors of the fastest lap, and the best each driver managed anywhere in the session.

The two rows answer different questions. The fastest lap's sectors add up to a lap that was actually driven. The session bests do not — they are the same three numbers the ideal lap is built from, each from whichever lap produced it.

Reading them together shows where a driver's ideal-lap gap is: a sector that is much quicker on the bottom row than the top is the sector they have not yet put into a complete lap.

Neither needs telemetry. Both come from the timing feed.

Gear & throttle usage

What each driver's fastest lap is made of, metre by metre.

Each stripe is one lap laid out flat, from the line to the line, coloured by the gear the car is in or by what the pedals are doing. Read down a column to compare drivers at the same point on the road: a driver a gear higher through a corner is carrying more speed through it, and a driver braking earlier gives the stripe away before anyone else's.

Throttle states are the notebook's four: braking whenever the brake is on, then full at 95% throttle or more, partial above 5%, and neutral — coasting — at or below it. Braking wins over throttle where both are registered, which is what happens on the way into a corner.

The 95% here is not the 98% in the Driver Stats table, and they are not measuring the same thing. This is a coarse four-state map of the lap on the notebook's own threshold; that one is an exact-crossing integral of time spent at or above 98%. Expect this to read a point or two higher. Neither is wrong — they answer different questions — but do not quote them as the same number.

The percentages are integrated, not counted. Time sums the elapsed time between samples, so the slow parts of the lap weigh what they should; distance sums metres. They differ by a lot and that difference is the point — third gear is a small share of the lap's distance and a large share of its time.

Gear is rounded off the 1 m grid. The trace is resampled before it is read, so a shift that lands between two grid points is placed to the nearer metre. It moves a boundary by under a metre and cannot move a gear.

Colours are validated, not the notebook's. Its throttle map is green / yellow / grey / red, and green against yellow measures an OKLab ΔE of 3.5 under deuteranopia — full throttle and partial throttle are the same colour to the most common form of colour blindness, which is the one distinction the chart exists to make. These four separate by at least 9.6 under every simulated deficiency. Gear runs one hue dark to light, so a higher gear is always a brighter stripe, with the number printed on every segment wide enough to hold it.

Braking points

Where each car gets on the brakes for every corner, and what the pedal achieves once it is there.

The pedal is a bit, not a pressure. The feed's brake channel says the car is on the brakes or it is not — there is no force in it — so nothing here measures how hard anyone brakes. What it does carry is where the pedal goes down and comes up, and the speed trace says what that achieved.

A race is measured on the race average, not on the fastest lap. Every figure on these cards is the median of that driver's clean green-flag laps at that corner — the same switch the corner and straight cards make, and for the same reason: a fastest race lap is one moment on the freshest tyre the stint had, in the clearest air the driver saw. Practice and qualifying keep the fastest lap, which is the only lap those sessions are about. The median is taken per corner and per field, so a driver's latest brake point and their longest trail do not have to come from the same lap. A corner with fewer than four clean laps behind it is dropped rather than averaged.

Brake point is metres from the start line to where the pedal went down, so a larger number is a later brake. It is shown as a gap to the latest braker of the selected set, because the absolute metres are a property of the circuit and the difference between two cars is the property of the cars.

The edge is a midpoint. The samples are about 14.5 m apart, and the true moment the pedal moved is somewhere between the last sample off it and the first on it — so it is reported as the middle of the two, which is the unbiased estimate. One corner on one lap therefore carries about ±7 m of noise. That is why nothing on this page is drawn from a single corner of a single lap without saying so.

A zone has to end at the corner it was for. Down a long straight the car may brush the brakes for traffic; a zone is only this corner's if the pedal comes up within 120 m of the apex, and where two applications both qualify the one that shed the most speed is taken.

Some sessions are missing. A lap whose brake channel reports the pedal down for more than 40% of the lap, or down and at full throttle at once for more than 2% of it, is not physically possible and is left out entirely rather than measured. That is the same test the season and circuit pages apply. Across 2026 it removes about one lap in seven — the Hungarian Grand Prix goes almost completely.

Deceleration needs three samples. Over two it is one speed difference divided by one time difference, which on a short zone reports rates no car can produce, so it is left blank there while the brake point — which the same two samples give perfectly well — is kept.

Trail braking & the throttle gap

How much of the corner is done on the brakes, and how long the car spends on neither pedal before the throttle comes back.

Trail is the share of the corner's speed loss achieved with the pedal still down: (von − voff) ÷ (von − vapex). 100% means the driver released at the apex having done all of the deceleration on the brakes. 70% means they came off early and rolled the last third of it off-brake. It is a ratio of speeds measured at one corner on one lap, so it compares between Monaco and Monza in a way that metres never can.

This is not a pressure trace. Trail braking properly means bleeding the pedal off as the steering goes on, and the feed carries no pedal force to measure that with. What this measures is the consequence — a driver who trails deep is still slowing the car when they let the brake go, and one who does not has already finished.

Release is the signed distance from where the pedal came up to the apex. Positive is off the brakes before the apex; negative is still braking past it. It draws the same story in metres, and unlike trail it is not comparable between corners — 20 m into a hairpin is not 20 m into a fast sweep.

The throttle gap is the time from the brake coming up to the throttle crossing 20%. Positive is a coast: the car is on neither pedal. Negative is a genuine overlap — throttle fed in while the brake is still on, which is left-foot braking or a driver settling the car against the rear brakes. 20% rather than full throttle, because the question is when the driver starts picking the car up, which out of a slow corner never reaches 95% until the exit is unwound.

Every figure is a median over the driver's corners, not a single corner. One zone carries ±7 m of edge noise; a median over five or six of them does not.

Long run window

Long runs

Race pace, once the qualifying runs and the in-laps are taken out.

A long run lap is one inside a window around the driver's own quickest lap — the notebook's 102% to 108%. The lower bound throws out the qualifying simulation, the upper bound throws out in-laps, out-laps and anything behind traffic. Because the window is relative to each driver's own pace, a slow car is not measured against a quick one.

A stint has to be at least four laps to count, so a single lap on a new set is not read as race pace. All three bounds are controls above.

Pace ranks drivers by the median of their long run laps and draws the spread: the box is the middle half, the line the median, and every lap is plotted behind it, coloured by compound. The median is used rather than the mean because one lap caught behind a slower car drags a mean and barely moves a median.

Tyre life plots each stint against the age of the tyre, which is where degradation shows. The slope is fuel-corrected. A car sheds roughly 0.03–0.07 s a lap as fuel burns off — the same order as the wear it competes with — so a measured slope is wear minus fuel burn and reads far too flat, often negative. This circuit's own fuel effect, the one /retrieve_fuel fits, is added back. The correction can be switched off to see the raw slope.

Tyre fit is the same stints as the carousels' tyre-fit slide: one panel per compound, every long run lap a dot at its tyre age, a least-squares line through each stint and the fit as a table. Teams fits one line per team and compound with the slope taken inside each stint, because a practice car is refuelled between runs and two runs are two different cars as far as lap time goes.

Compound colours are F1's own and always carry the S/M/H letter, because they sit outside the lightness band this page's other colours are held to and cannot be told apart on colour alone.

None of this needs telemetry, so a driver whose speed channel died is here.